System: Gwaith’Qwiri (realm of roses) (Previously Nimloth System) (Gwayth Qui Re)
Capital: The Siniath Bar’Nimloth (New Home Tree)
Government:
Ruler: Elandra Rosebloom, The Red Rose Queen, Holy Empress of Elvish Empire.
Technology:
FaerMaethor- Spirit(Soul) Warrior (Fair MeThor)
Cuilgul- Bionoid (Quill Gull)
Manbrithil- Spirit Pearl (Man Brith Ill)
History:
The Great Crusade (Unhuman War) Lasted 450 years.
- Increase in Ork and Goblinoid activity in the Nimloth star system has pushed the elves of Wildspace into action. The ancient grudge between the two races grows stronger even out amongst the vastness of space.
- Council of Elven Elders decide to take action against Ork and Goblinoid raids happening throughout the Nimloth star system.
- War breaks out throughout system mostly ship to ship conflict.
- Battles spill over into other race controlled planets as Orcs attempt to grow their number and outfit themselves.
- Ship to ship battle elven navy control much of the conflict. Their ships are faster and crafted with more skill and artistry. Their victories are growing.
- In the field Orcs and goblinoids outnumber the elves and decimate the elves. The Goblinoids find steal new ship designs from other races and begin to use suicide tactics on the elven fleet. Forcing more and more of the conflicts planet side where the savage race holds dominance.
- Elves launch project Cuilgul or Bionoid. Many of the best mages are gathered along with elves with knowledge of science. The project uses old magics and knowledge from the Far Space. It mutates and changes the elves that volunteer for project become unstoppable killing machines on the battlefield more than matching Orc ferocity. The first two volunteers for the program are the decorated Genearl Larethion Dawnshard and Seraphina Windleaf Knight of the Pearl.
- Orcs begin delving in to magics of Dark Space and ancient primordial deities found there, and come up with a weapon to destroy whole populations of worlds. The Witchlight Marauders. A genetically mutated species with many forms that only seeks to destroy, consume, and multiply. The effects are extreme. 14 worlds fall to the Witchlight.
- A assassination by the goblinoids leaves most the council of elvish elders dead.
- Elandra Rosebloom one of the elders takes command.
- Elves begin to come up with counter measure FaerMaethor or the Spirit Warriors to fight off the Witchlight. The initial results cause mass casualties as the creatures are feral undead monsters. Only through the efforts of Elaravel Starblade do they finally see results and begin to fight back.
- Many planets of non-elves or goblinoids have been burnt to ash by the fighting.
- More genetically modified creatures are made using old experiments of the Illithid race. These creatures are bred and created to be assassins to infiltrate and take apart the enemy leadership.
- In a last ditch effort to find victory The Grand Rift Sigil is made. Delving deep into ancient magics many thought long lost from the elves home world of Alduras. The Sigil is a thing of tremendous power and devastation. It is used only once. Its ancient magics uncontrollable end up destroying not just the Orcish home world of Kull’Dumar but the entire star system it resided in.
- Elandra Rosebloom is named the Red Rose Queen and closes the former Nimloth system now Called Qwaith’Qwiri to all outsiders. She is elevated to that of a deity to her people.
Title: Echoes of the Unhuman War
In the boundless reaches of Wildspace, where celestial bodies scattered like grains of sand in the cosmic sea, the Great Crusade, also known as the Unhuman War, spanned a staggering 450 years. A clash of ancient grudges and deep-rooted enmity ignited a conflict that would forever etch its mark upon the cosmos.
Chapter 1: The Call to Arms
The Nimloth star system, a jewel in the tapestry of Wildspace, became a crucible of hatred. Increasing incursions by the Orcs and Goblinoids pushed the proud Elves of Wildspace into action. The animosity that had festered for millennia found new life among the stars.
In the hallowed chambers of the Council of Elven Elders, a fateful decision was reached. The Elves, custodians of elegance and wisdom, would take up arms against the marauding Orcs and Goblinoids, whose cruelty and savagery knew no bounds.
Chapter 2: The War Begins
The flames of war ignited like wildfire across the Nimloth star system. Ship-to-ship engagements became the hallmark of this bitter conflict. Elven vessels, crafted with unparalleled skill and artistry, danced through the void, claiming victories against their foes. The Elves’ naval supremacy seemed unassailable.
However, the tides of war are fickle. Battles spilled over onto planets controlled by other races as the Orcs and Goblinoids sought to bolster their numbers and arm themselves with the technology of other worlds.
Chapter 3: The Turning of the Tide
In the vast expanse of space, the Elven navy reigned supreme. Their ships, elegant and swift, became symbols of hope in the midst of chaos. Victory after victory seemed within their grasp, but the true crucible of war lay planetside.
The Orcs and Goblinoids, ferocious in their resolve, outnumbered the Elves on the battlefield. The Elven warriors faced brutal losses, and the goblinoids resorted to desperate, suicidal tactics in space, forcing more conflicts planetside, where their savagery reigned supreme.
Chapter 4: The Birth of Cuilgul
Desperation became the mother of invention. The Elves launched Project Cuilgul, a fusion of ancient magics and lost scientific knowledge from the Far Space. The volunteers for this project were transformed into monstrous, unstoppable killing machines, capable of matching the ferocity of the Orcs.
Among the first volunteers were the decorated General Larethion Dawnshard and Seraphina Windleaf, a Knight of the Pearl. Their transformation marked a turning point in the war.
Chapter 5: The Witchlight Marauders
The Orcs delved deep into the dark arts of Dark Space and forged a weapon of unimaginable horror—the Witchlight Marauders. These genetically mutated beings, driven only by destruction, consumption, and reproduction, devastated entire worlds. Fourteen planets fell to the relentless tide of the Witchlight.
Chapter 6: The Red Rose Queen Rises
An assassination left most of the Council of Elven Elders dead. In the midst of chaos, Elandra Rosebloom, one of the remaining Elders, took command. Her leadership became a beacon of hope in the darkest of times.
The Elves developed the FaerMaethor, or Spirit Warriors, to combat the Witchlight. These initial efforts led to mass casualties as the creatures turned into feral undead monsters. Only through the relentless dedication of Elaravel Starblade did they find a way to fight back.
Chapter 7: The Shadows Unveiled
Desperation pushed the Elves to create genetically modified assassins, creatures inspired by ancient Illithid experiments. These beings were designed to infiltrate and dismantle enemy leadership, striking from the shadows.
Chapter 8: The Grand Rift Sigil
In a final, desperate gambit, the Elves unearthed the Grand Rift Sigil—an artifact of immense and uncontrollable power. Its arcane energies razed not only the Orcish homeworld of Kull’Dumar but the entire star system that contained it. It was a cataclysmic decision, born of desperation.
Chapter 9: The Ascension of the Red Rose Queen
As the war’s end loomed, Elandra Rosebloom, now known as the Red Rose Queen, made a momentous choice. She sealed the former Nimloth system, now named Qwaith’Qwiri, to outsiders. Elevated to the status of a deity among her people, she became their unwavering protector.
The echoes of the Unhuman War would resound through the ages, a testament to the resilience of the Elves, the horrors of conflict, and the enduring legacy of the Red Rose Queen.