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General Supplies
- Water Skins (5-gallon capacity) – 15 ceramic pieces (CP)
- Desert Survival Kit (goggles, scarf, and light cloak) – 12 CP
- Kank Wax Candles (burns for 12 hours, repels small insects) – 3 CP each
- Treated Rope (50 ft, cactus fiber) – 8 CP
- Firestarter Kit (flint, treated tinder, and oil vial) – 10 CP
- Shelter Cloth (lightweight, heat-resistant tent fabric) – 20 CP
- Sunshield Lotion (protects against sunburn for 12 hours) – 10 CP per application (vial contains 3)
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Weapons
- Chitin Short Sword (crafted from Kank exoskeleton, light, brittle) – 50 CP
- Bone Dagger – 30 CP
- Hardened Cactus Club (studded with crystal shards) – 25 CP
- Obsidian-tipped Spear – 70 CP
- Sand Bow (light bow made of layered bone and sinew) – 90 CP
- Crystal-tipped Arrows (bundle of 10) – 15 CP
Armor
- Chitin Breastplate (medium armor, AC 14, heat-resistant) – 120 CP
- Bone Lamellar Armor (medium armor, AC 13, disadvantage on stealth) – 80 CP
- Woven Cactus Hide Shield (light shield, +2 AC) – 35 CP
- Leather Sand Mantle (cloak with hood, advantage against sandstorms) – 50 CP
Survival Tools
- Portable Distiller (turns brackish water into drinkable water) – 150 CP
- Cactus Mender’s Needle (heals small tears in leather or cloth) – 5 CP
- Desert Compass (tracks magnetic pull and heat zones) – 60 CP
- Stone Map Slate (basic carved map of nearby region) – 25 CP
Tonics and Potions (Not Magical, but Potent)
- Restorative Tonic (heals 1d4+2 HP, bitter taste) – 30 CP
- Cooling Draught (resistance to heat-based exhaustion for 1 hour) – 50 CP
- Stimulating Elixir (ignore 1 level of exhaustion for 4 hours, crash afterward) – 60 CP
- Sleeping Draught (induces sleep for 6 hours; creatures without resistance make DC 12 Con saves to resist) – 40 CP
- Oasis Blend Salve (applied to wounds, heals 1d6 HP over an hour) – 40 CP
Rare Items (Usually only 1 in stock)
- Cracked Desert Crystal (glows faintly, emits warmth, useful as a heat source) – 75 CP
- Cactus Sap Flask (grants immunity to minor poisons for 1 hour) – 100 CP
- Kank Pheromone Vial (calms Kanks, useful for herding or avoiding wild ones) – 120 CP
- Chitin Scimitar (finely crafted, +1 to hit, no bonus to damage) – 250 CP
- Obsidian Mirror (allows quick glimpses behind you without moving) – 80 CP
Food and Drink
- Preserved Cactus Rations (1 day) – 5 CP each
- Dried Kank Meat (1 lb) – 7 CP
- Oasis Honey (small jar) – 15 CP
- Date Wine (cheap desert brew) – 10 CP
Metal Goods (Rare)
- Steel Arrowhead (1) – 8 CP
- Steel Dagger – 250 CP
- Iron Pot – 150 CP
- Steel Wire (10 ft) – 50 CP