Equipment of the Great Desert

As metal is rare within the Great Desert multiple materials are used in replacing that metal in weapons and armor. Any price listed below for an item made with metal is considered BASE and will be made out of Stone/Treated Wood.

Bonus Bonus
Weapon Materials Cost Weight To Hit Damage
Steel x100 Listed 1 1
Iron x50 x1.5 1
Bronze/Scale x20 3/4
Obsidian x4 1/4 -1
Stone BASE x2 -1 -1
Wood/Bone 1/2 1/2 -2 -1
Bonus Bonus
Armor Materials Cost AC DR
Steel x100 +2 3
Iron x50 +1 2
Bronze/Scale x20 1
Reinforced Bone x4 -1
Stone/Treated Wood BASE -2
Wood/Bone 1/2 -3

WEAPONS

Weapons
Weapon Cost Damage Weight Properties Material
Simple Melee Weapons
Club 1 wp 1d4 bludgeoning 2 lb. Light
Dagger 2 sp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 wp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 sp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 wp 1d6 piercing 2 lb. Thrown (range 30/120)
Light hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 sp 1d6 bludgeoning 4 lb.
Quarterstaff 2 wp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 sp 1d4 slashing 2 lb. Light
Spear 1 sp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
Simple Ranged Weapons
Crossbow, light 25 sp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cb 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow 25 sp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 wp 1d4 bludgeoning Ammunition (range 30/120)
Martial Melee Weapons
Battleaxe 10 sp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 sp 1d8 bludgeoning 2 lb.
Glaive 20 sp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 sp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 sp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 sp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 sp 1d12 piercing 6 lb. Reach, wpecial
Longsword 15 sp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 sp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 sp 1d8 piercing 4 lb.
Pike 5 sp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 sp 1d8 piercing 2 lb. Finesse
Scimitar 25 sp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 sp 1d6 piercing 2 lb. Finesse, light
Trident 5 sp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War pick 5 sp 1d8 piercing 2 lb.
Warhammer 15 sp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 sp 1d4 slashing 3 lb. Finesse, reach
Martial Ranged Weapons
Blowgun 10 sp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, hand 75 sp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, heavy 50 sp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 sp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 sp 3 lb. wpecial, thrown (range 5/15)

ARMOR

Armor
Armor+L3:Q23 Cost Armor Class (AC) Strength Stealth Weight Material
Light Armor
Padded 5 sp 11 + Dex modifier Disadvantage 8 lb.
Leather 10 sp 11 + Dex modifier 10 lb.
Studded leather 45 sp 12 + Dex modifier 13 lb.
Medium Armor
Hide 10 sp 12 + Dex modifier (max 2) 12 lb.
Chain shirt 50 sp 13 + Dex modifier (max 2) 20 lb.
Scale mail 50 sp 14 + Dex modifier (max 2) Disadvantage 45 lb.
Breastplate 400 sp 14 + Dex modifier (max 2) 20 lb.
Half plate 750 sp 15 + Dex modifier (max 2) Disadvantage 40 lb.
Heavy Armor
Ring mail 30 sp 14 Disadvantage 40 lb.
Chain mail 75 sp 16 Str 13 Disadvantage 55 lb.
Splint 200 sp 17 Str 15 Disadvantage 60 lb.
Plate 1,500 sp 18 Str 15 Disadvantage 65 lb.
Shield
Shield 10 sp 2 6 lb.

ADVENTURING GEAR

Adventuring Gear
Item Cost Weight Material
Abacus 2 sp 2 lb.
Acid (vial) 25 sp 1 lb.
Alchemist’s fire (flask) 50 sp 1 lb.
Ammunition
Arrows (20) 1 sp 1 lb.
Blowgun needles (50) 1 sp 1 lb.
Crossbow bolts (20) 1 sp 1½ lb.
Sling bullets (20) 4 cb 1½ lb.
Antitoxin (vial) 50 sp
Arcane focus
Crystal 10 sp 1 lb.
Orb 20 sp 3 lb.
Rod 10 sp 2 lb.
Staff 5 sp 4 lb.
Wand 10 sp 1 lb.
Backpack 2 sp 5 lb.
Ball bearings (bag of 1,000) 1 sp 2 lb.
Barrel 2 sp 70 lb.
Basket 4 wp 2 lb.
Bedroll 1 sp 7 lb.
Bell 1 sp
Blanket 5 wp 3 lb.
Block and tackle 1 sp 5 lb.
Book 25 sp 5 lb.
Bottle, glass 2 sp 2 lb.
Bucket 5 cb 2 lb.
Caltrops (bag of 20) 1 sp 2 lb.
Candle 1 cb
Case, crossbow bolt 1 sp 1 lb.
Case, map or scroll 1 sp 1 lb.
Chain (10 feet) 5 sp 10 lb.
Chalk (1 piece) 1 cb
Chest 5 sp 25 lb.
Clothes, common 5 wp 3 lb.
Clothes, costume 5 sp 4 lb.
Clothes, fine 15 sp 6 lb.
Clothes, traveler’s 2 sp 4 lb.
Component pouch 25 sp 2 lb.
Crowbar 2 sp 5 lb.
Druidic focus
Sprig of mistletoe 1 sp
Totem 1 sp
Wooden staff 5 sp 4 lb.
Yew wand 10 sp 1 lb.
Fishing tackle 1 sp 4 lb.
Flask or tankard 2 cb 1 lb.
Grappling hook 2 sp 4 lb.
Hammer 1 sp 3 lb.
Hammer, sledge 2 sp 10 lb.
Holy symbol
Amulet 5 sp 1 lb.
Emblem 5 sp
Reliquary 5 sp 2 lb.
Holy water (flask) 25 sp 1 lb.
Hourglass 25 sp 1 lb.
Hunting trap 5 sp 25 lb.
Ink (1 ounce bottle) 10 sp
Ink pen 2 cb
Jug or pitcher 2 cb 4 lb.
Kit, climber’s 25 sp 12 lb.
Kit, disguise 25 sp 3 lb.
Kit, forgery 15 sp 5 lb.
Kit, herbalism 5 sp 3 lb.
Kit, healer’s 5 sp 3 lb.
Kit, mess 2 wp 1 lb.
Kit, poisoner’s 50 sp 2 lb.
Ladder (10-foot) 1 wp 25 lb.
Lamp 5 wp 1 lb.
Lantern, bullseye 10 sp 2 lb.
Lantern, hooded 5 sp 2 lb.
Lock 10 sp 1 lb.
Magnifying glass 100 sp
Manacles 2 sp 6 lb.
Mirror, steel 5 sp 1/2 lb.
Oil (flask) 1 wp 1 lb.
Paper (one sheet) 2 wp
Parchment (one sheet) 1 wp
Perfume (vial) 5 sp
Pick, miner’s 2 sp 10 lb.
Piton 5 cb 1/4 lb.
Poison, basic (vial) 100 sp
Pole (10-foot) 5 cb 7 lb.
Pot, iron 2 sp 10 lb.
Potion of healing 50 sp 1/2 lb.
Pouch 5 wp 1 lb.
Quiver 1 sp 1 lb.
Ram, portable 4 sp 35 lb.
Rations (1 day) 5 wp 2 lb.
Robes 1 sp 4 lb.
Rope, hempen (50 feet) 1 sp 10 lb.
Rope, silk (50 feet) 10 sp 5 lb.
Sack 1 cb 1/2 lb.
Scale, merchant’s 5 sp 3 lb.
Sealing wax 5 wp
Shovel 2 sp 5 lb.
Signal whistle 5 cb
Signet ring 5 sp
Soap 2 cb
wpellbook 50 sp 3 lb.
wpikes, iron (10) 1 sp 5 lb.
wpyglass 1,000 sp 1 lb.
Tent, two-person 2 sp 20 lb.
Tinderbox 5 wp 1 lb.
Torch 1 cb 1 lb.
Vial 1 sp
Waterskin 2 wp 5 lb. (full)
Whetstone 1 cb 1 lb.