Grim and Grit Standards and Costs of Living

Lifestyle Price/Day
Wretched
Squalid 1 sp
Poor 2 sp
Modest 1 gp
Comfortable 2 gp
Wealthy 4 gp
Aristocratic 10 gp minimum
Lifestyle Effects
Wretched Brief: -4 HP each morning.
Extended: -3 HP (min 1) per Hit Die rolled while resting. Gain 1 level of Exhaustion. Cannot regain Exhaustion.
Cannot Long Rest
Squalid Brief: -3 HP each morning.
Extended: Cannot regain your last level of Exhaustion. -2 HP (min 1) per Hit Die rolled while resting, -2 Hit Die recovered from long rest. After 2 weeks of living in this life style gain 1 level of Exhaustion.
Poor Brief: -2 HP each morning.
Extended: -1 HP (min 1) per Hit Die rolled while resting. -1 Hit Die recovered from long rest. Cannot regain your last level of Exhaustion
Modest Gain 1 temporary Hit Point each morning.
Comfortable Brief: Gain 2 temporary Hit Points each morning
Extended: Gain +1 HP per Hit Die rolled
Wealthy Brief: Gain 3 temporary Hit Points each morning, and for 1 week afterwards.
Extended: Gain +2 HP per Hit Die rolled, +1 Hit Die recovered. Gain 1 Sanity per week living this lifestyle. Gain +2 to all social interaction rolls.
Aristocratic Brief: Gain 4 temporary Hit Points each morning, and for 1 week afterwards. your Hit Point Maximum is raised by 1/2 your Hit Dice. This effect lasts while living at this level and for 1 week afterwards. Regain 2 level’s of Exhaustion per Hit Die spent in rest instead of one Extended: Gain +3 HP per Hit Die rolled, +2 Hit Die recovered.  Gain Inspiration each morning while living at this level. Gain 2 Sanity per week living this lifestyle. Gain +3 to all social interaction rolls.