Pavel “The Troll Slayer” is a hardened and battle-scarred mercenary monster hunter who thrives on the thrill of combat. Standing tall and imposing, Pavel possesses a muscular physique that speaks of years spent honing his skills in the relentless pursuit of dangerous creatures. His weathered face bears the marks of countless battles, with a stern expression that reflects his unwavering determination.
Hailing from the far north country of Rendar, where monsters roam freely, Pavel has faced the fiercest of adversaries. In his homeland, the Chains of Wardens are revered for their duty to protect the people from the onslaught of creatures. Pavel was once among their ranks, wielding his blade with unwavering loyalty. However, a troubled past forced him to abandon his position and venture far from his homeland.
Having traversed distant lands as a hired sword, Pavel found himself in the city of Silverbrook within the Kingdom of Elswick. Fate, in the form of an unspoken debt, has trapped him within the city’s walls, preventing him from returning home or seeking new horizons. Undeterred, Pavel now takes on jobs that require his unparalleled expertise in combat, using his skill and experience to gain what cash he can.
Pavel embodies the epitome of a battle-hardened warrior, seeking a glorious death in combat against a monster that surpasses him in strength. With his unwavering resolve and years of training, he stands ready to face any peril that comes his way, embracing the chaos of battle with a fierce determination. Though his past may be clouded in secrecy, Pavel’s reputation as “The Troll Slayer” precedes him, inspiring both awe and fear in those who cross his path.
Pavel “The Troll Slayer”
Human Barbarian
- Armor Class 15 (Unarmored Defense, 17 with Shield)
- Hit Points 50
- Speed 40 feet
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
- Saving Throws STR +6, CON +6
- Skills Athletics +6, Intimidation +3, Perception +4, Survival +4
- Senses Passive Perception 14
- Languages Common
- Danger Sense. The barbarian has advantage on any Dexterity saving throw against an effect that it can see. To gain this benefit, it can’t be blinded, deafened, or incapacitated.
- Mindless Range. While raging, the barbarian can’t be charmed or frightened. If it is charmed or frightened when it enters its rage, the effect is suspended for the duration of the rage.
- Reckless Attack. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Bonus Actions
- Rage (4/Day). The barbarian enters a rage that lasts for one minute, ending early if the barbarian is knocked unconscious, incapacitated, or fails to make an attack roll or take damage on its turn. While raging, it has advantage on Strength ability checks and saving throws; resistance to bludgeoning, piercing, and slashing damage; +3 to damage rolls of melee weapon attacks; and it can make an additional weapon attack on its turn.
Actions
- Multiattack. The barbarian makes two weapon attacks, or three while raging.
- Greataxe (Requires Two Hands). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 9 (1d12+3) slashing damage, or 12 (1d12+6) slashing damage while raging.
- Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) slashing damage, or 9 (1d6+6) slashing damage while raging.